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Tuesday, 21 September 2010 22:44

So What If Japan’s Behind?

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Recently, Capcom’s Kenji Inafune stated that Japan’s gaming industry is “five years behind” the west. I look at the games that Japan’s pumping out and can’t help but agree. Even games that I’ve been personally hyped up about, like Vanquish and Asura’s Wrath, seem like they’ve been done before or just recreations of games from western developers. But the key question is this: is that really a bad thing?

 

 

This is just business as usual for Japan. Is it a problem that Japanese developers, for the most part barring the genius of developers like Team ICO, lack the innovation or drive to experiment with gameplay? Yes and no. Japan’s lack of innovation and drive to create new, original products has been the main reason they pump out quality products. Other countries are able to create the base that Japan needs and they always improve upon it greatly. At the same time, I can’t help but wonder about the untapped potential that Japanese people’s imagination can hold. Games like Shadow of the Colossus are a testament to that idea.

 

Instead of building creative games from the ground up, however, Inafune is looking at the west and simply mimicking and not truly innovating. While no new gameplay has emerged yet, DmC certainly looks western. But this type of mimicry is exactly the direction that Capcom and other Japanese developers shouldn’t be going in.

 

[video:http://www.youtube.com/watch?v=A9rW1jst7OE 480x300]

 

An attempt to mimic the west will only bring Japanese developers back to this same spot in five years, when they may be five years behind the rest of the industry again. Instead, developers will have to truly innovate and create new ways to game. Mimicry is not the path to innovation.

 

Read 3453 times Last modified on Saturday, 31 March 2012 03:25