I’ll be honest, when I think of Tecmo Koei’s Ninja Gaiden series, the first three words that comes to my mind are: blood, flying limbs and ninja boobs, aside from dying repeatedly. So when Team Ninja initially tried to experiment with the magic formula that made Ninja Gaiden Sigma 2 such a success, by removing the obscene, over-the-top violence and dismembered limbs, my interest in the game plummeted lower than Ayane’s low-cut armor. Knowing full well that a director’s cut version, would eventually be released, I waited until Ninja Gaiden 3: Razor’s Edge’s inevitable announcement. Then the Wii U version of the game was released as part of the system’s launch lineup and my hype meter went over 9000.
Would the inclusion of what I (along with thousands of other gamers out there) see as the game’s primary features, make up for the departure of the series’ former iconic producer Tomonobu Itagaki? Well, it really depends on what you’re looking for.